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26 Experts Wrote Chapters for Mobile Persuasion
Ian
Bogost is a videogame
designer and researcher. He is assistant professor at the
Georgia Institute of Technology, and founding partner at
Persuasive Games LLC (persuasivegames.com). He is author
of Unit Operations:
An Approach to Videogame Criticism (the MIT Press 2006)
and of Persuasive
Games: The Expressive Power of Videogames
(the MIT
Press 2007), and numerous articles on videogame culture and
criticism. His videogames about topics as varied as airport
security, disaffected employees, the petroleum industry,
and tort reform have been played by millions of people and
exhibited internationally. He is currently working on a
book about the Atari 2600, and a game about the politics of
nutrition.
Peter
Boland is a national
thought–leader with 28 years of healthcare industry
experience. He has been a management consultant to leading
technology vendors, hospital systems, health plans, and
purchasers. He has written numerous books on healthcare
delivery (Managed
Healthcare Work and the New Healthcare
Market), clinical
practice (Physician
Profiling and Risk Adjustment), and management and
market strategy (Redesigning
Healthcare Delivery and the Capitation
Sourcebook). He has also
published in dozens of professional journals. He received a
doctorate from UCLA, a masters degree from the University
of Michigan, and a post-graduate certificate from Harvard
University’s Executive Program in Health Policy and
Management.
Sunny
Consolvo joined Intel
Research Seattle in 2001. She is also a Ph.D. candidate at
the University of Washington’s Information School. Sunny’s
research focuses on applying user-centered design to
ubiquitous computing. In particular, she is interested in
the social implications of ubiquitous computing
technologies. Her current focus is on developing persuasive
technologies to encourage people to incorporate regular
physical activity into their everyday lives. Her prior
research has included investigating privacy implications of
location-enhanced technologies and developing technologies
to help elders age in place. Sunny previously worked in
Silicon Valley, where her focus was on web design and
usability.
Martin
Cooper is executive
chairman and founder of ARRAYCOMM, Inc., and chairman of
GreatCall, Inc. He is widely recognized as a pioneer in the
personal communications industry and as an innovator in
spectrum management. He is an inventor who introduced, in
1973, the first portable cellular radiotelephone and has
been called the father of portable cellular telephony.
Martin spent 29 years at Motorola as a vice president,
division manager and corporate R&D director. Martin is
a graduate of the Illinois Institute of Technology from
where he received Bachelor’s (1950) and Master’s (1956)
degrees in electrical engineering and an honorary Ph.D.
(2004). He serves on the Illinois Institute of Technology’s
Board of Trustees.
Erik
Damen is the founder of
Pam bv. He has a Ph.D. in physics. At Philips Electronics
he worked in research, development, and marketing. Erik’s
long-term goal is to stimulate many users in many countries
to follow through on their best intentions of self
improvement and to become more physically active.
Will
Dzierson is a mobile
interface designer at Google. His focus is on designing
highly usable mobile experiences that are grounded in a
firm understanding of user needs, habits, motivations and
context. Will began work in mobile six years ago designing
and developing enterprise solutions for the mobile
workforce and for higher education, including Harvard
Medical School. He has since designed and developed mobile
experiences for companies including Yahoo!, SoftBank/Yahoo!
Japan, PepsiCo, Bose, Caterpillar, AholdUSA/Stop&Shop
and the Smithsonian Institution. His current major areas of
interest and design research center around mobile design
solutions for emerging markets and the developing world and
mobile group coordination and decision making.
Dean
Eckles is a researcher and
designer focused on interactions with mobile devices and
persuasive technology. He is currently a mobile research
specialist at the Persuasive Technology Lab at Stanford
University. His recent work includes studying context-aware
mobile media sharing and consumption, privacy
considerations, and disclosure behavior. His current
research in the Stanford Persuasive Technology Lab focuses
on uniquely mobile opportunities for
persuasion—specifically, changing location-disclosure
behavior and leveraging location information to persuade.
Dean is completing a master’s degree in the Symbolic
Systems Program at Stanford University, studying
interaction design, persuasive technology, and the
psychology that informs both. He holds a B.S. in Symbolic
Systems and a B.A. in Philosophy, both from Stanford
University.
B.J.
Fogg was awarded Stanford
University’s Maccoby Prize in 1998 for four years of
experimental research on how computers can change people’s
attitudes and behaviors. He then founded the Stanford
Persuasive Technology Lab, where he directs research and
design related to mobile persuasion. Most years he teaches
courses in captology for two Stanford departments. He also
devotes time to industry projects and innovations, which
has led to nine patents and seven patents pending. B.J. is
the author of Persuasive
Technology: Using Computers to Change What We Think and
Do.
Paul
Hedtke spent 17 years in
the aerospace and military electronics industry in
positions ranging from engineer, to engineering project
management, to product management, to business development
while working on a wide range of advanced aerospace and
military electronics systems R&D projects. Paul joined
QUALCOMM in 1998 and has served as project leader on
numerous product and business development initiatives. He
is currently leading a QUALCOMM strategic initiative to
bring “health related” services to consumers using the cell
phone platform as the primary user interface to such
services.
Peter
Heywood is the marketing
advisor for MyFoodPhone and principal of Industry Brand
Agency, located in Toronto. Peter is a branding specialist
who provides strategic brand, marketing, and customer
engagement counsel to companies in today’s fast-changing
markets. Peter leads brand research and strategy activities
and directs the work of the creative teams charged with
bringing clients’ brands to life across all touch points.
He has worked in a variety of sectors, including
information technology, financial services and retail, for
companies in both Canada and the U.S.
Rachel
Hinman is a design
strategist for Adaptive Path. Her focus is on developing
insights about people and using those insights to create
valuable user experiences. Rachel’s passion for people,
design and business has been the driving force of her
10-year career in design. Rachel received her Masters
Degree in design planning from the Institute of Design in
Chicago in 2004. Prior to Adaptive Path, she worked within
Yahoo!’s mobile group, employing user centered research and
design methods to inform the design of Yahoo!’s mobile
products. Her clients and previous employers have included
IDEO, Microsoft, General Motors and Kaiser Permanente.
Eric
Holmen brings extensive
experience to SmartReply, with a diverse retail marketing
background that includes strategic planning; marketing;
sales and operational management; and strategic
partnerships for many leading companies, including Sears,
Roebuck, & Co. and Catalina Marketing. He developed a
reputation for innovation and experimentation in each role
and has been awarded several patents and global awards.
Eric received his undergraduate degree in management
science from the University of Redlands, is married with
three children and lives in Orange County, California.
“We’re excited to be on the leading edge of reshaping how
our nation, and maybe the world, markets with their
consumers.”
Alex
Kass is a senior
researcher at Accenture Technology Labs, where he works to
help the company anticipate technologies that will be
important to the future of Accenture and its clients, and
to invent prototypes that integrate these emerging
technologies in new ways. Alex received his Ph.D. in
computer science, with an emphasis on artificial
intelligence, in 1990, and has spent his career working on
issues at the intersection of computation and human
cognition. His main focus is currently on various eLearning
and performance support technologies, especially including
intelligent workspaces, simulation-based training,
next-generation business intelligence and mobile
technologies for supporting improvements in personal
effectiveness.
George
LeBrun is the founder and
CEO of Rule 13. Positioned as “Business Futurists for the
Experience Economy,” the firm focuses on helping companies
assess and realign their business rules, Web 2.0
strategies, and innovation methodologies. George has also
been a member of the senior management team of several
high-profile internet companies. He has worked in the media
and entertainment industry as a senior executive and in
creative roles for 20 years. He is a member of the Writers
Guild of America, holds a law degree, sits on the Advisory
Board to the University of Texas School of Business, and is
a judge for the 11th Annual Webby Awards.
Deb
Levine has been working
professionally on the internet for more than 12 years. At
Columbia University, she designed an award-winning online
sexual health Q&A service, Go Ask Alice! She wrote a
sex advice column, Ask Delilah, for AOL and Time-Warner,
and the Sexuality blog on Yahoo! Health. Deb is an adjunct
at San Francisco State University and the author of The Joy
of Cybersex: A Guide for Creative Lovers (Ballantine 1998),
as well as numerous academic papers. Internet Sexuality
Information Services (ISIS), is a 501(c)(3) organization
that uses technology for sexual-health promotion and
disease prevention.
Jerry
Michalski is a guide to the
relationship economy: He helps organizations nurture
authentic relationships with their natural audiences or
customer bases, as well as among their employees. This
process builds lasting loyalty with customers, increases
margins, and increases cooperation among employees;
boosting collaboration, innovation, and execution. Jerry is
a pattern finder, lateral thinker, Gladwellian connector,
and explorer of the interactions between technology,
society, and business. He is also a humanist—a champion for
people in the face of technology. In this latter role, he
is forming a center to address aspects of ethics in the
creation of technologies.
Eric
Paulos is a senior research
scientist at Intel in Berkeley, California where he leads
the Urban Atmospheres project, which challenges him and his
colleagues to use innovative methods to understand society
and the future fabric of our emerging digital and wireless
public urban landscapes and lifestyles. Eric’s research
interests span a deep body of work in urban computing,
social telepresence, robotics, tangible media, and intimate
computing. Eric received his Ph.D. in EECS from UC Berkeley
where he researched scientific and social issues
surrounding internet-based telepresence, robotics, and
mediated communication tools. During that time he developed
several internet-based tele-operated robots including,
Personal Roving Presence devices (PRoPs) and Space Browsing
helium-filled tele-operated blimps.
Michael
Sarfatti, cofounder of the
SmartSilvers Alliance, has over 30 years experience in a
variety of industries, including petrochemical, financial
services, and information technology, holding positions in
engineering, training, marketing/sales, business
development and executive management. Since 1988, he has
been an officer and director of the MIT Club of Northern
California. Michael was also the cofounder of the MIT
Enterprise Forum of the Bay Area (dba MIT/Stanford Venture
Lab, aka VLAB), currently serving on the organization’s
advisory board. Michael is a graduate of the Massachusetts
Institute of Technology, earning Bachelors and Masters
degrees in mechanical engineering, and is a registered
professional mechanical engineer.
Ian
Smith joined the Intel
Research Seattle laboratory in 2003 where he explores the
intersection of software technology and new experiences for
mobile devices. Previously on staff at the Xerox Palo Alto
Research Center (PARC), Ian focused on the integration of
software development tools and practices with ethnographic
techniques in user interface development. He was granted a
Ph.D. in computer science from the Georgia Institute of
Technology in 1998.
Mirjana
Spasojevic works at the newly
opened Nokia Research Center in Palo Alto, California. In
her role as a user research evangelist and a passionate
advocate for very human mobile experiences, she focuses on
ethnographic and lab-based studies of mobile technologies.
In the last several years she has been investigating how
and why people use camera phones and has been conducting
international studies of mobile web services. Prior to
Nokia, Mirjana has worked as a senior design researcher at
Yahoo! Mobile business unit, and a senior research
scientist and project manager at HP Labs where she was a
member of the Cooltown program. She holds a Ph.D. in
computer science from Penn State University.
Sebastien
Tanguay, who holds a B.A.A.
in marketing from Laval University, has been leading
MyFoodPhone Nutrition Inc., a mobile-health application
service provider, since its foundation four years ago. He
has played a major role in getting the company to sign an
exclusive distribution agreement with a major U.S. cell
phone carrier and has brought the company to its current
state. Prior to joining MyFoodPhone, Sebastien was a brand
manager for a 25-million-user software company called
Copernic. He managed the team that created branding and
marketing strategies for powerful information—aggregating
search products such as Copernic Agent, Copernic Shopper
and Copernic Summarizer.
Josh
Ulm is Director of
Experience Design for Mobile, Platform and Dynamic Media at
Adobe Systems, Inc. Since joining Macromedia in 2004 and
continuing with Adobe, he has worked predominately with
Mobile and Devices to define the mobile experience
platform, and he works directly with developers and
customers to create engaging Flash Lite experiences. His
work has driven the successful adoption of many products
and technologies for the combined companies and their
customers; he is frequently asked to develop and present
the company’s experience vision; and he is an active and
respected veteran within the Flash and mobile developer
communities.
Susan
Walker has over 40 years
experience in emerging technologies; encompassing
semiconductors, hardware/software design, and applications
development. Susan cofounded the SmartSilvers Alliance with
the goal to “leverage technologies that foster active
aging” ™. The mission is to promote deployment of
innovative, consumer-friendly products and services that
cater to our aging society, supporting independence,
mobility, and quality of life. Susan is on the global board
of the MIT Enterprise Forum, which supports entrepreneurial
innovation. Susan holds a BSEE from Northeastern University
and an MSCS from Rutgers. As a journalist, she is the
computer and technology writer for AARP.
Steffen
P. Walz, M.A. is an
award-winning game designer and researcher who is currently
working on his Ph.D. thesis on the design rhetoric of
pervasive and mobile games at the ETH Zurich in
Switzerland. As of 2007, Steffen is a Forum Nokia Champion
and Birkhäuser Basel Boston Berlin is publishing the
book Space Time Play:
Synergies between Computer Games, Architecture and
Urbanism, which was co-edited
by Steffen.Since 2000, his firm playbe has been consulting
for web and design enterprises and institutions concerned
with persuasive media endeavors. A complete list of
Steffen’s activities can be found at his website playbe’s
place at http://spw.playbe.com.
Sean
White works in the areas
of computer science, energy and the environment. As a Ph.D.
candidate in computer science at Columbia University, his
current project investigates mobile and augmented reality
electronic field guides for botanical species
identification, visualization and collection. His recent
research in mechanical engineering included development of
carbon nano-tubes for fuel cells and structuring of dye
sensitized solar cells. His other projects include tangible
visualization of urban environments, visual interfaces for
mixed collaborative audio spaces, wearable personal audio
recording, global web-based email and interactive
installations at Lollapalooza.